Iowa State University's official hackathon!

Eligibility

Must be an undergraduate persuing a degree at a College or University.

Hackathon Sponsors

Prizes

$1,680 in prizes

1st Place Software - Lenovo Tablet

1st Place Hardware - SNES Classic

2nd Place Overall - Corsair Mechanical Keyboards

3rd Place Overall - JBL Charge 2 Bluetooth Speaker

Workiva - Best Use of Cloud Technology

Duffle Bag, 3D Pen, Workiva Shirt, Trucker Hat

Granular - Best Use of the AWS Platform

Amazon Echo

Vermeer - Best Use of AR

Nintendo Switch

Rockwell Collins - Most Innovative Hack

Amazon Echo Dot

Zirous - Best User Experience

Custom Zirous Backpacks

Best Domain Name from Domain.com

Raspberry Pi Kit

Amazon Web Services - Best Use of AWS

$250 AWS credit for each member.

Devpost Achievements

Submitting to this hackathon could earn you:

Judges

Brett Harper

Brett Harper
Workiva

Jason Wong

Jason Wong
Rockwell Collins

Suganthi Selvaraj

Suganthi Selvaraj
Rockwell Collins

Dan Goldman

Dan Goldman
Rockwell Collins

Sumeet Kapoor

Sumeet Kapoor
Rockwell Collins

Alan Callender

Alan Callender
Vermeer

Caitlin DeVries

Caitlin DeVries
Vermeer

Chris Limburg

Chris Limburg
None

Chad Bruggemann

Chad Bruggemann
Granular

Austin Adamson

Austin Adamson
Granular

Nick Plutt

Nick Plutt
Granular

Austin Pember

Austin Pember
Vermeer

Ryan Pangman

Ryan Pangman
Vermeer

Wurry Alamsya

Wurry Alamsya
None

Judging Criteria

  • Technology
    How technically impressive was the hack? Was the technical problem the team tackled difficult? Did it use a particularly clever technique or did it use many different components? Did the technology involved make you go "Wow"?
  • Design
    Did the team put thought into the user experience? How well designed is the interface? For a website, this might be about how beautiful the CSS or graphics are. For a hardware project, it might be more about how good the human-computer interaction is.
  • Completion
    Does the hack work? Did the team achieve everything they wanted?
  • Learning
    Did the team stretch themselves and try to learn something new? What kind of projects have they worked on before? If a team always does virtual reality projects decides to switch up and try doing a mobile app instead, that exploration should be rewarded.

Questions? Email the hackathon manager

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